- #Gideros physics editor how to#
- #Gideros physics editor series#
- #Gideros physics editor download#
- #Gideros physics editor windows#
Still under development, new functionality is being added with each release. For physics, there is also an integrated shape editor which is rather convenient. Pretty much everything you need to create a 2D game is currently there, including graphics, tweening, audio and physics. The API is quite straight forward, somewhat minimal, but still under developed.
#Gideros physics editor series#
There are a series of tutorials available here as well as an API reference available here. As mentioned earlier, there are currently 20+ samples included with the download. Build and load times are virtually non-existent, which is nice.įrom a coding perspective, there is a pretty good amount of documentation, especially for such a young project. I look forward to it too, as for now you would be limited with printing to the output window while debugging. My guess is, this is a feature under active development.
#Gideros physics editor how to#
That said, I cant figure out how to add an actual breakpoint. Oddly enough, once the application is running, you see the options traditional debugging options, such as step in, step out and continue. You can alter position, from portrait to landscape, simulate home button press and not much else. If you press play or F5 to run your application, it runs directly inside Dreemchest:Īs of right now, debugging options are quite light. If you know Lua you will be immediately comfortable with Dreemchest. The programming language itself is standard Lua 5.1, with an class inheritance system. It’s nice not having to switch apps to edit code. It’s a fairly barebones editor, but it does what you need including syntax highlighting, auto-completion and automatic indention. So, where exactly do you do the coding? If you have the Animation sample open, take a look at the assets panel and you will see a pair of script objects, App and Hero.ĭouble click one of these script files and it will open in the integrated text editor. The UI itself is incredibly customizable, every dialog can be detached, moved or closed, leaving you law things out exactly as you want. Below that are your assets, that you can import, create then drag and drop into your scene. On your right hand side is the Property window, which is populated dynamically by your script objects, allowing you to view and configure values visually instead of in code. Below the is the WYSIWYG editing area and below that is the output panel. Across the top is the toolbar you would use to configure and run your application. As you can see from the Window above, it’s a pretty sparse environment, but most of the information you need is available. Currently there are over 20 samples available showing you how to perform various actions in Dreemchest. This is the WYSIWIG environment in action with the Animation sample loaded. Then again, Linux is a fairly small sub-set of the population, so maybe that’s a down the road feature.
Dreemchest seems to be a Qt app, so I’m a bit shocked a Linux build isn’t available.
#Gideros physics editor download#
There is no installer, simply download the archive, extract it then run composer.
#Gideros physics editor windows#
It is available for Windows and MacOS, although I have to admit, the MacOS version seems to be a lot less stable right now, so if you have a choice I would consider choosing the Windows version. Let’s jump in and take a look at Dreemchest.įirst things first, you need to download Dreemchest, which you can do right here. Unlike Corona, you don’t need to authorize against and build on their servers, everything is done locally, I know some people really hate that about Corona and Gideros ( and more recently Loom ). It comes with a WYSIWYG editor and somewhat uniquely, enables you to use Flash to create your user interface. In terms of other Lua game engines, Dreemchest is probably most similar to Corona in scope. Underneath Dreemchest is powered by a C++ core.
The game engine in question is Dreemchest.Īs I mentioned earlier, Dreemchest is scripted using Lua. When I learned about a new one completely off my radar, I just had to check it out. As you may know from previous posts I am rather a big fan of Lua based game engines.